How to design and control robots with stretchy, flexible bodies

MIT researchers have developed a new method to efficiently improve the design and control of soft robots for specific tasks.

Artificial Intelligence industry Future, AI Technology, Machine Learning, Climate Emergency | Artificial Intelligence in Healthcare, Defence, Aviation, Robotics, Companies, Experiments, Education, Production, Banking, Data Science, Marketing, Finance, Lab | Microsoft AI, Intel, Chatbot, IBM, Infosys, Jarvis, Google, Apple AI Analytics | Robotics and Artificial Intelligence AI in Retail, Business, Development, | How to design and control robots with stretchy, flexible bodies | Industrial India Magazine on Aerospace, Agriculture, Automotive, Chemicals, Construction, Consumer Goods, Electrical, Energy, Engineering, Food & Beverage, Marine, Metals & Mining, Packaging, Processing, Rail, and Logistics & Supply Chain
How to design and control robots with stretchy, flexible bodies

Researchers at Massachusetts Institute of Technology (MIT) have invented a way to efficiently optimise the control and design of soft robots for target tasks, which has traditionally been a monumental undertaking in computation.

Soft robots have springy, flexible, stretchy bodies that can essentially move in an infinite number of ways at any given moment. Computationally, this represents a highly complex ‘state representation,’ that describes how each part of the robot is moving. State representations for soft robots can have millions of dimensions, making it difficult to calculate the optimal way to make a robot complete complex tasks.

At the Conference on Neural Information Processing Systems next month, the MIT researchers will present a model that learns a compact, or “low-dimensional,” yet detailed state representation, based on the underlying physics of the robot and its environment, among other factors. This helps the model iteratively co-optimise movement control and material design parameters catered to specific tasks.

“Soft robots are infinite-dimensional creatures that bend in a billion different ways at any given moment,” says first author Andrew Spielberg, a graduate student in the Computer Science and Artificial Intelligence Laboratory (CSAIL). “But, in truth, there are natural ways soft objects are likely to bend. We find the natural states of soft robots can be described very compactly in a low-dimensional description. We optimise control and the design of soft robots by learning a good description of the likely states.”

In simulations, the model enabled 2D and 3D soft robots to complete tasks — such as moving certain distances or reaching a target spot — more quickly and accurately than current state-of-the-art methods. The researchers next plan to implement the model in real soft robots.

Joining Spielberg are CSAIL graduate students Allan Zhao, Tao Du, and Yuanming Hu; Daniela Rus, Director of CSAIL and the Andrew and Erna Viterbi Professor of Electrical Engineering and Computer Science; and Wojciech Matusik, an MIT associate professor in electrical engineering and computer science and head of the Computational Fabrication Group.

Soft robotics is a relatively new field of research, but it holds promise for advanced robotics. For instance, flexible bodies could offer safer interaction with humans, better object manipulation, and more manoeuvrability, among other benefits.

Control of robots in simulations relies on an ‘observer’, a program that computes variables that see how the soft robot is moving to complete a task. In previous work, the researchers decomposed the soft robot into hand-designed clusters of simulated particles. Particles contain important information that help narrow down the robot’s possible movements. If a robot attempts to bend a certain way, for instance, actuators may resist that movement enough that it can be ignored. But, for such complex robots, manually choosing which clusters to track during simulations can be tricky.

Building off that work, the researchers designed a “learning-in-the-loop optimisation” method, where all optimised parameters are learned during a single feedback loop over many simulations. And, at the same time as learning optimisation — or “in the loop” — the method also learns the state representation.

The model employs a technique called a material point method (MPM), which simulates the behaviour of particles of continuum materials, such as foams and liquids, surrounded by a background grid. In doing so, it captures the particles of the robot and its observable environment into pixels or 3D pixels, known as voxels, without the need of any additional computation.

In a learning phase, this raw particle grid information is fed into a machine-learning component that learns to input an image, compress it to a low-dimensional representation, and decompress the representation back into the input image. If this “auto-encoder” retains enough detail while compressing the input image, it can accurately recreate the input image from the compression.

In the researchers’ work, the auto-encoder’s learned compressed representations serve as the robot’s low-dimensional state representation. In an optimisation phase, that compressed representation loops back into the controller, which outputs a calculated actuation for how each particle of how the robot should move in the next MPM-simulated step.

Simultaneously, the controller uses that information to adjust the optimal stiffness for each particle to achieve its desired movement. In the future, that material information can be useful for 3D-printing soft robots, where each particle spot may be printed with slightly different stiffness. “This allows for creating robot designs catered to the robot motions that will be relevant to specific tasks,” Spielberg says. “By learning these parameters together, you keep everything as synchronised as much as possible to make that design process easier.”

Faster optimisation
All optimisation information is, in turn, fed back into the start of the loop to train the auto-encoder. Over many simulations, the controller learns the optimal movement and material design, while the auto-encoder learns the increasingly more detailed state representation. “The key is we want that low-dimensional state to be very descriptive,” Spielberg says.

After the robot gets to its simulated final state over a set period of time — say, as close as possible to the target destination — it updates a ‘loss function.’ That’s a critical component of machine learning, which tries to minimise some error. In this case, it minimises, say, how far away the robot stopped from the target. That loss function flows back to the controller, which uses the error signal to tune all the optimised parameters to best complete the task.

If the researchers tried to directly feed all the raw particles of the simulation into the controller, without the compression step, “running and optimisation time would explode,” Spielberg says. Using the compressed representation, the researchers were able to decrease the running time for each optimisation iteration from several minutes down to about 10 seconds.

The researchers validated their model on simulations of various 2D and 3D biped and quadruped robots. The researchers also found that, while robots using traditional methods can take up to 30,000 simulations to optimise these parameters, robots trained on their model took only about 400 simulations.

“Our goal is to enable quantum leaps in the way engineers go from specification to design, prototyping, and programming of soft robots. In this paper, we explore the potential of co-optimising the body and control system of a soft robot can lead the rapid creation of soft bodied robots customised to the tasks they have to do,” Rus says.

Deploying the model into real soft robots means tackling issues with real-world noise and uncertainty that may decrease the model’s efficiency and accuracy. But, in the future, the researchers hope to design a full pipeline, from simulation to fabrication, for soft robots.


Please enter your comment!
Please enter your name here